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[新闻] DF Dirt 5 PS5 vs Xbox Series X/ Series S

https://youtu.be/hLUrgHWxWCU

https://www.resetera.com/threads ... 30608/post-52144850

轉自 resetera - chandoog

- Only covering 'next-gen' versions. PS5 Series S|X
- "Bug" in SDR mode which may make PS5 look darker, developers are looking into it.
- Game has 3 modes. Image Quality Mode, Resolution Mode, Performance Mode.

- Image Quality Mode
- Focused on boosting world detail.
- Higher rez shadow, AO, draw distance.
- All versions target 4K but w/ dynamic scaling. 1440p to 4K
- Series S tops out at 1440p but mostly 1080p or below.
- PS5 has higher average resolution and texture filtering.
- Targets 60 FPS and PS5|Series X mostly deliver.
- Both tear a bit, VRR solves Xbox issue.
- Series S the worst of the 3 but not that bad.


- Resolution Mode
- Targets 4K and sticks close to it most often.
- Series S still mostly sticks to 1080p range.
- Details like AO, Shadows etc lower than Image Quality mode.
- Series S has other cut backs like grass levels.
- All 3 consoles give the best performance in this mode. Very stable with very minor slowdown.
- Series S is the slowest of the 3, but very minor difference.


- Frame Rate / Performance Mode
- Targets 120hz w/ dynamic scaling.
- 900p to 1440p avg on PS5/Series X
- Series S as low as 570p.
- Detail level on PS5 is significantly higher than both Xbox versions in this mode
- Cars detail, geometric detail, grass, tessellation, environmental geometry takes a big hit on Xbox consoles.
- DF theorizes this is likely a bug. They have been told the developers are looking into it.
- Feels very very smooth. Series S fares the worst of the 3, but again not by that much.
- 120hz mode is very smooth by and large, PS5 has performance dips on a specific type of track.
- XB Series X feels the smoothest here additionally thanks to VRR

The 120hz 'bug'

i-e significantly pared back levels of detail in the environment, cars and geometry on the Series S|X versions.

XSX 又双叒叕 輸了

[ 本帖最后由 peaceland 于 2020-11-22 00:11 编辑 ]


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https://www.youtube.com/watch?v=hLUrgHWxWCU

分辨率:都是动态4K,PS5略高于XSX

画质:XSX惨不忍睹(DF认为很奇怪,觉得是BUG)

帧数:PS5更稳,两个难兄难弟XSX和XSS互有胜负

撕裂:都有撕裂,XSX更明显









[ 本帖最后由 GYNECOMASTiA 于 2020-11-22 00:14 编辑 ]



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posted by wap, platform: iPhone
以前吴宗宪有个综艺Power星期天挺好看的


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无草可数了

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posted by wap, platform: Chrome
删了,让玩云盘老师发

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posted by wap, platform: iPhone
这车灯真的笑死我了…

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posted by wap, platform: Android
引用:
原帖由 @GYNECOMASTiA  于 2020-11-21 16:13 发表
https://www.youtube.com/watch?v=hLUrgHWxWCU

分辨率:都是动态4K,PS5略高于XSX

画质:XSX惨不忍睹(DF认为很奇怪,觉得是BUG)

帧数:PS5更稳,两个难兄难弟XSX和XSS互有胜负

撕裂:都有撕裂,XSX更明显
lod加载错误,跟ff7re有一比,这开发组技术可真拉跨

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posted by wap, platform: iPhone
喷了
车灯那里是XSX是缩到PS3水平了吗

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posted by wap, platform: Android
这个草就好像当年PS3和x360时代,大 piao 客一代的这个PS3版草比360版草要少一些,一样一样的,当年的对比图在脑海里还历历在目呢。这风水轮流转呀!硬件理论数值高的机子也能比硬件理论数值低的机子画面差。2020真的是不平凡的一年,真的是什么事都可能发生啊。

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posted by wap, platform: Samsung
应该是没加载出高模

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微软请继续收购工作室,继续保持这样耿直下去。

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posted by wap, platform: Android
Codemasters工作室制作人David Springate谈《尘埃5 Dirt 5》开发。

Xbox团队的开放、诚意和对我们的开发帮助意义重大,影响明显。(向Xbox开发伙伴Richard Hackett致谢!感谢Rich !)

我此前从未参与过主机版本的发布工作,尽管离正式发布还有几个月的时间,但这些工具都已经成熟、稳定、易于使用。

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posted by wap, platform: Android
螺帽车灯?

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posted by wap, platform: iPhone
本世代可能会经常看见这几张图了…
视频更惨烈https://b23.tv/fCy0qE

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posted by wap, platform: Android
引用:
原帖由 @bazinga  于 2020-11-22 07:45 发表
Codemasters工作室制作人David Springate谈《尘埃5 Dirt 5》开发。

Xbox团队的开放、诚意和对我们的开发帮助意义重大,影响明显。(向Xbox开发伙伴Richard Hackett致谢!感谢Rich !)

我此前从未参与过主机版本的发布工作,尽管离正式发布还有几个月的时间,但这些工具都已经成熟、稳定、易于使用。
把你稍微转全一点:
“深入探讨Xbox One X优化 ”系列制作人访谈主题活动现已升级至“深入探讨Xbox Series X优化”,微软官方与游戏制作人通过问答的形式向广大Xbox Series X玩家介绍Xbox Series X的游戏强化详情及开发者对Xbox Series X开发环境和新技术的看法。本期主题为Codemasters工作室制作人David Springate谈《尘埃5 Dirt 5》开发。

问:在Xbox Series X上进行开发的感觉如何?
答:将开发过渡到新一代主机平台通常很痛苦,开发者必须应对新工具、新工作流程、新思维方式。这次Xbox团队的工作人员给我们带来了一个名为Game Development Kit的新开发工具,他们已经在Xbox One上启用了该工具,这意味着我们可以更早地进行过渡。实际上在我们还没有收到XSX开发硬件之前,我们就开始为Xbox Series X开发打下基础。Xbox的通用开发理念使我们能够真正掌握下一**发的先机,因此在收到开发机之后,我们就可以很快地启动并运行游戏。
对我来说,制作游戏很重要的一点是形成伙伴关系。与Xbox合作就是一种伙伴关系, Xbox团队致力于帮助我们打造出色的游戏,他们一次又一次地向我展示了这一点。Xbox团队的开放、诚意和对我们的开发帮助意义重大,影响明显。(向Xbox开发伙伴Richard Hackett致谢!感谢Rich !)
我此前从未参与过主机版本的发布工作,尽管离正式发布还有几个月的时间,但这些工具都已经成熟、稳定、易于使用。

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