魔王撒旦
Sekiro: Shadows Die Twice has no classes from which to choose, no character stats to level up, no option to create your own character, no multiplayer of any kind, no armour or weapons to find or equip, and no souls (or equivalent) to collect - or lose after dying. Just to reconfirm: Sekiro is the next big game by FromSoftware, the maker of Dark Souls and Bloodborne. Indeed, Sekiro can scarcely be called an action-RPG. FromSoftware's Yasuhiro Kitao rather describes it as an action adventure game. One of the few elements that might seem familiar is your character's prosthetic limb - it's capable of hosting a number of gadgets, which you can find scattered around the world. That sounds pretty reminiscent of the trick weapons found in Bloodborne, if you had a temporary flirtation with a PlayStation 4 to enjoy that.
查看详细资料
TOP
元始天尊
魔神至尊
NULL
五道杠
ZERO
索尼克
管埋员
阿呆
天外飞仙
原帖由 fujin 于 2018-6-13 08:23 发表 posted by wap, platform: Android 嗯,看看宫崎英高怎么做动作游戏。
原帖由 混血王子 于 2018-6-13 08:30 发表 看访谈是要靠打破敌人平衡来一击必杀 魂系列的体力槽没有了,变成了身体平衡的概念,一旦平衡被打破,主角可以使用一击必杀来干掉敌人。 而打破平衡的方法多种多样,主角的义手也可以用各种方法打破敌人平 ...
原帖由 Nemo_theCaptain 于 2018-6-13 08:31 发表 鬼武者+武士道之刃?
混世魔头
Stray Sheep
银河飞将
脸蛋控
原帖由 混血王子 于 2018-6-13 08:36 发表 我也是想到鬼武者了,系统可能要复杂点,策略性更强一些,另外虽然没有经验值了,但是我估计类似老游戏那样找到一些增加各种上限和新能力的道具还是有的。
原帖由 tjt1983 于 2018-6-13 08:37 发表 对FS的制作实力完全不担心,系统肯定好玩 但是去掉了rpg刷级要素,让我这种中老年手残怎么白金啊