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[新闻] 《中土世界:暗影战争》评分解锁

COGconnected – 94/100
Gameinformer - 9.5/10
IGN - 9/10
Gamesradar 4.5/5
Dualshockers - 8.5/10
Polygon - 7.5/10
Gamespot - 7/10
PCGamer - 7.3/10
PCGamer - 7.3/10

http://www.metacritic.com/game/p ... earth-shadow-of-war


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IGN和GS再现分歧。



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gaf那边贴出的一些好玩的,关于氪金系统

SHADOW OF WAR’S MICROTRANSACTIONS FEEL AT LEAST GREEDY IF NOT PREDATORY

The bigger and more pressing problem with Shadow Wars is that it’s the main home of one of Shadow of War’s more controversial additions to the first game’s formula: microtransactions. Technically, you can jump into the marketplace and purchase loot chests earlier in the game, but there’s really no pull to do so during the main campaign. You can find plenty of nice armor and weapons and all the orcs you need by playing regularly.

In Shadow Wars, however, things get more complicated. With all other side content drained, the only thing left to do is to play fortress defense missions (and collect more orcs to help with more fortress defense missions). Finding powerful orcs becomes the be-all, end-all focus of the game, and the easiest way to find powerful orcs is, cynically, to purchase them. The cheapest chest on the marketplace (which offers the barest guarantees on the quality of allies you unlock) can be purchased using the in-game money Talion picks up. That money also buys upgrades to your fortresses, though, and between the two I spent all 60,000 or 70,000 coins I had gathered over the course of the campaign in a few hours.

When you run out of in-game money, you have two choices: Make a huge time investment by hunting down orcs in your game world and earning chests via vendetta missions, or spend some real money to get the more powerful orcs you need now. Does the game ever force you to spend money? No. I’m sure you can get to the end of Shadow Wars without spending a dime, as long as you’re patient and persistent. But locking progress through this mode (and, again, toward the game’s true ending) behind either spending more money or doing tons of tedious busywork feels at least greedy if not predatory.

https://www.polygon.com/2017/10/ ... hadow-of-war-review

I don't trust them reviews with all the pay 2 win stuff.

I wouldn't be surprised if the press got free loot boxes or extra coins like what Warner Brother did with Mortal Kombat reviews copy.

http://www.neogaf.com/forum/show ... 1&postcount=459

The Mortal Kombat X Scandal I was talking about.

EDIT: Going to change link.

https://np.reddit.com/r/MortalKo ... day_one_update_ps4/

http://www.neogaf.com/forum/show ... 7&postcount=479

[ 本帖最后由 Nemo_theCaptain 于 2017-10-6 01:32 编辑 ]


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引用:
原帖由 Nemo_theCaptain 于 2017-10-6 01:23 发表
gaf那边贴出的一些好玩的,关于氪金系统

SHADOW OF WAR’S MICROTRANSACTIONS FEEL AT LEAST GREEDY IF NOT PREDATORY

The bigger and more pressing problem with Shadow Wars is that it’s the main home o ...
沒用,箱子系統=賭博
人類就愛賭博,對於人(包括我很多時候都忍不住)來說這系統根本不是缺點

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posted by wap, platform: Android
看了下老毛病没怎么改善,开箱子也没老外们鬼哭狼嚎的那么恶心,还是可以玩的

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根据上一代表现,如果没有变化太多的话,还是不敢相信高分

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发售日提到国庆档就好了

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引用:
原帖由 king8910213 于 2017-10-6 10:03 发表
posted by wap, platform: Android
看了下老毛病没怎么改善,开箱子也没老外们鬼哭狼嚎的那么恶心,还是可以玩的
真结局需要通关后打20次城堡防御战,不氪金的话要刷很久
当然你要说直接去看别人视频也无所谓,但差评会把这个考虑在内的
引用:
原帖由 abracadabra949 于 2017-10-6 11:18 发表
根据上一代表现,如果没有变化太多的话,还是不敢相信高分
地图空虚,浪费魔戒这个ip授权等等前作的缺点基本没有改善

[ 本帖最后由 Nemo_theCaptain 于 2017-10-6 12:03 编辑 ]

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posted by wap, platform: iPhone
华纳算不算美国sbgi

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1代超级无聊。

2代看上去也没什么太大变化。

我反正没啥兴趣。

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1代初玩确实玩不下去
后来打折又硬着头皮 感觉还是有玩点
国庆忙奶娃忙到牙肿 昨天刚768买了个黄金版 难以想象的贵 这里除了我应该没人买ps4版了吧
这个克金 据说 反正所有东西游戏内都能拿到 还算能接受
不买黄金版 很多剧情什么都没有 才坑爹
2代看介绍有点像mgsv的感觉 感觉有些地方借鉴过
我最期待的是最好平时就能带一堆小弟逛大街 不要攻城才能上就好了

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最好能有经济系统 哪怕像教父2那样简单的每个据点多少收入 代入感也强一点。。
不过话说中土世界的经济系统到底是咋样的 人类是人口多兵就多 兽人数量有什么制约 花钱招吗

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posted by wap, platform: Samsung
一代挺好,玩了超过30小时。
就是系统不是很平衡,到后面技能满了基本人群中横着走,逮谁灭谁,感觉没啥意思了就没再玩下去。

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posted by wap, platform: Android
1代就是1小时神作

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posted by wap, platform: 红米Note2
这代真结局,要么花几十小时刷,要么氪金,真是吃相难看

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