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[新闻] GameInformer访谈,为了公平对战,Scorpio主机网战时的帧数向X1看齐(单机没限制)!

比如Killer Instinct网战,以Scorpio的机能完全可以超过60帧,但为了网战公平起见,Scorpio版也会限制在60帧,当然这些都取决于开发商。

至于单机版内容,Scorpio版没有帧数限制,也没有必要,X1如果是30帧,Scorpio可以稳定60帧.


According to an interview between Game Informer and Shannon Loftis, Loftis confirmed that Xbox Scorpio games would offer higher resolutions but not necessarily higher frame rates because that would alter gameplay mechanics. For example, if the Xbox Scorpio version of Killer Instinct ran at a higher frame rate than sixty, it would alter the mechanics. How the controller responds to your input would also have to be tweaked and much more. It would also offer Xbox Scorpio owners a significant advantage when it came to competitive online play. That's why the frame rate for Killer Instinct is locked at sixty on all platforms so online multiplayer is fair.

However, Loftis hinted that it was all up to developers if they wanted to upgrade the frame rate but she thought they wouldn't due to the complexity of the development process. She said, "You don't necessarily want to create two different mechanics for two different configurations." Why not just implement dynamic resolution that goes up to 4K instead of spending hundreds of hours perfecting it for Xbox Scorpio? I think that's an unfair assumption and I believe that some developers out there will chose to go that extra mile. They will take the time to perfect the experience for the new console. We'll just have to wait and see when more details emerge.

Lastly, Game Informer asked Loftis what the price point for the Xbox Scorpio would be and whether they can expect the familiar $400-500 launch price or if the console would be a more premium item. She replied, "We're not talking about price right now, but it is a more premium piece of hardware." I'm guessing it'll be around the $700-800 mark but that's just pure speculation and it could be higher or lower.

[ 本帖最后由 npx 于 2016-6-15 16:43 编辑 ]


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posted by wap, platform: Chrome
60还不够?



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当然这些都取决于开发商。

這不是廢話嗎


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那么那些X1 30帧的联机游戏咋办?

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posted by wap, platform: iPhone
对帧数较为敏感的对战游戏基本都是60帧了,像战争机器,halo,doom这些其实影响也不大。

但是一些类似巫师3,黑魂3,大革命,古墓,辐射4这种30帧都稳不了的游戏,如果出了天蝎,我用4k分辨率的同时要忍受30帧不到的卡顿体验,我接受不了。

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引用:
原帖由 rollpard 于 2016-6-15 16:31 发表
posted by wap, platform: iPhone
对帧数较为敏感的对战游戏基本都是60帧了,像战争机器,halo,doom这些其实影响也不大。

但是一些类似巫师3,黑魂3,大革命,古墓,辐射4这种30帧都稳不了的游戏,如果出了天蝎, ...
喔,如果該遊戲在X1上是30到頂但時不時掉到20-25,而天蠍能全程30的話,那天蠍當然是全程30了,不是說X1 20-25,天蠍也20-25,鎖的是最大值幀數.

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posted by wap, platform: 红米Note2
这还不错

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这么费劲只为了60帧没有独占不可能吧

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posted by wap, platform: iPhone
哎,让顾客加钱以旧换新多好

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引用:
原帖由 wangjiex1 于 2016-6-15 17:05 发表
posted by wap, platform: 红米Note2
这还不错
你果然是个穷逼~

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那xone联机掉到15帧的游戏,天蝎为了公平是不是也要跟着掉到15帧

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posted by wap, platform: 红米Note2
引用:
原帖由 @春日野妹  于 2016-6-15 17:19 发表
你果然是个穷逼~
天蝎出来后,你一想到过不了多久自己就要失去了机能的优越感,已经被逼疯了

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引用:
原帖由 wangjiex1 于 2016-6-15 17:37 发表
posted by wap, platform: 红米Note2
天蝎出来后,你一想到过不了多久自己就要失去了机能的优越感,已经被逼疯了
你的意思是dc出来后索尼担心ps失去了对ss的机能优势是吧...

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posted by wap, platform: Android
就是微软指导帧数而已,其他还得看厂商。

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引用:
原帖由 wangjiex1 于 2016-6-15 17:37 发表
posted by wap, platform: 红米Note2
天蝎出来后,你一想到过不了多久自己就要失去了机能的优越感,已经被逼疯了
哈哈,我只知道天蝎出来后你肯定买不起~~~~

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