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ff7re这饼画得大了:你所见到的一切都是即时演算…

posted by wap, platform: 小米 4
其实分章发行也不是什么坏事啊…
起码能早点玩到…
不过就算一流电脑,能不能跑顺之前的宣传片我还是很质疑的…
hey made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big
-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.
-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original

[...]

some stuff I didn't put in my first summary

-Character model is supervised by Visual Work's director.
-They don't want to go with 100% realism for the characters since it might make it hard to recognize certain characters. So they are going as real as possible, while keeping the character's personality.
-Advent Children model data is over 10 years old so they can't really use it.
-Everything from the trailer (excluding the stuff that was shown from E3 reveal) was real-time. The end scene where Cloud gets off the train, it transitions directly to the gameplay.
-Cloud looking sick is partly due to the lighting. Nojima likes that Cloud looks very sick.
-Cross-dressing is obviously in the game, but Nomura didn't design it yet.
-All the party member's design is renewed like Barret.
-At first they thought of going with AC design of Barret, but decided not to.
-ATB and Limit gauge is there but they are different from the original. ATB turning red is something important.
-Battle tempo will be similar to Dissidia. Battle is done by people who has experience in both Dissidia and Kingdom Hearts..
Originally Posted by JeffAtomsky
A rough translation of http://dengekionline.com/elem/000/001/173/1173362/

- About the details of splitting the game into episodes, please tell us more.

Kitase: From the beginning, we have considered it impossible to remake FF7 into one single game. Althought it's impossible to tell you the details about the splitting at the moment, please wait for our further announcement.

Nomura: If we tried to stuff the whole game into one release, some part of the game would have to appear as digests. We'd have to remove some contents from the game, and it would be difficult to add more to the game. Considering that a full remake of the original game must be achived, we have decided to split the game into episodes.

Kitase: Taking the No.8 street shown in the video this time, even just this is already highly dense. If we are to remake the content of the original version at that quality, it would have been impossible to do with a single release.

Splitting the original version into episode with nothing dropped, as well as adding complements, and remaking the game the game in its full volume is what we are thinking.

- How will the battle system look like?
Kitase: Unlike the encounter battles in the original version, we were aiming for a seamless active battle like shown in the video.

Nomura: Regarding the speed of the combat, as well as the sensation of tempo, we have considered something alongside Dissidia FF that you can play without stress. The degree of action would feel like Dissidia FF > KH > FF7 Remake.

We are trying to make a new action combat system that definitely demand no action technique, and let you consider your strategy during the combat.

- What would the elements in the battle system from the original version become?
Nomura: Since the game is based on FF7, elements like ATB gauge and limitbreak will appear but with new useage. Please wait for our further announcements on how they would evolve.

- Are you going to adjust the story in order to maintain connection to other compilations of the game, as well as adapting to the modern age?
Nomura: We are planning some mechanism to dig deeper into ea

本帖最后由 倍舒爽 于 2015-12-7 15:38 通过手机版编辑


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北瀨:過去一直沒有重製《最終幻想VII》的原因是以現有技術重新製作本作相當困難,過去有很多無法解決的地方。在保留本作「密度感」的情況下高清重製的話,無法將完整的遊戲收納在一作中,因此本作將採用多部的形式推出。

野村:如果本作以一作的形式推出,就需要剪掉許多內容。本作能夠探索原作中無法前往的米德加地區各種場所,這樣做就需要深入描繪細節部分。當然,由於各種原因,本作會刪除原作中的部分內容,但也會增加新的描寫部分。這些新的內容再加上細節上的製作,使總體上的內容量增加。當然,這樣做也能夠讓玩家更快地遊玩到本作。

SE本社Visual Works的監督參與監修本作的模型部分。設計《最終幻想XV》中Cidney人物造型的Roberto Ferrari主要負責包括本次公開的視頻中的Biggs等三人在內的配角造型。程序、策劃等核心部分也有外部公司的協力。曾經製作了《最終幻想VII G-BIKE》智能手機遊戲的CyberConnect2也參與了本作的製作。

野村:如果角色過於真實化會導致玩家認不出誰是誰,因此目標是較為接近真實。

野村:遊戲品質還會繼續提高,因此最終成品並不是本次視頻中的東西。

野村:會包含克勞德女裝劇情,但造型還未決定。

野村:動作性與《核心危機 最終幻想VII》完全不同。略微接近《紛爭 最終幻想》及《王國之心》系列。

野村:含ATB系統。但並不是傳統ATB機制,而是改為本作獨有的富含動作性的系統。

北瀨:雖然現在稱作ATB系統,但在正式版中可能會改變名稱。

野村:戰鬥時玩家可以在3個團隊成員間自由切換。但是,玩家也可以不切換,全程操作一個角色遊玩。

野村:希望戰鬥節奏感接近《紛爭 最終幻想》街機版。本次視頻展示的部分只是基礎,正在構思如何使系統不單純是一味地敲打敵人。現在已經著急了有《紛爭》及《王國之心》兩系列經驗的人至團隊中。

電擊訪談概要:

北瀨:原作中所有內容都將會以本次視頻中一番街及八番街的品質重製,因此無法將完整的遊戲收錄在一作中。

野村:戰鬥的動作性程度概念:DFF > KH > FF7 REMAKE。並不會是注重技巧的動作遊戲,而是能讓玩家一邊思考戰略一邊戰鬥的遊戲。

野村:ATB槽及極限技等要素會以新的使用方法登場。

野村:會更加深入挖掘劇情。會使老玩家也能夠有新的發現。



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posted by wap, platform: iPhone
分章节出,真不要脸


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posted by wap, platform: Chrome
我觉得,PS2时代,甚至PS3时代,好好用心细致的做一个FF7复刻都还好。都这么多年了,还一本正经的重制,还要吊胃口,还觉得自己是个大腕。只能说一群煞笔。

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posted by wap, platform: 小米 4
引用:
原帖由 @ttk  于 2015-12-7 15:49 发表
我觉得,PS2时代,甚至PS3时代,好好用心细致的做一个FF7复刻都还好。都这么多年了,还一本正经的重制,还要吊胃口,还觉得自己是个大腕。只能说一群煞笔。
只能说…情怀无价…
回头你想想如果真的要把原版的一切细节立体化,这工作量到底啥时玩得到?

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能做出来已经不错了,还奢求其它什么

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别他娘BB,快出!你敢出100章老子买100章
本帖最近评分记录
  • nordics 激骚 +1 泪流满面 2015-12-8 01:09
  • limited 激骚 +1 最骚 Rated by wap 2015-12-7 16:57

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引用:
原帖由 ttk 于 2015-12-7 15:49 发表
posted by wap, platform: Chrome
我觉得,PS2时代,甚至PS3时代,好好用心细致的做一个FF7复刻都还好。都这么多年了,还一本正经的重制,还要吊胃口,还觉得自己是个大腕。只能说一群煞笔。
PS2时代,甚至PS3时代复刻FF7你就不喷了吗,说出来你自己也不信啊,甚至这句话都不用改,PS后面的数字改一下就行

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posted by wap, platform: MAC OS X
之前那个拨片明显大部分CG,小部分即时演算吧。。。。而且即时演算的部分明显帧数和狗牙比CG差很多。。。。。。

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引用:
原帖由 ttk 于 2015-12-7 15:49 发表
posted by wap, platform: Chrome
我觉得,PS2时代,甚至PS3时代,好好用心细致的做一个FF7复刻都还好。都这么多年了,还一本正经的重制,还要吊胃口,还觉得自己是个大腕。只能说一群煞笔。
可是他们就是为了一群傻逼情怀厨做游戏啊
你看Mighty no9啥没有就刮了多少钱
FF7是不是值更多

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posted by wap, platform: 小米 NOTE
那个。。pc爹爹赢了。。对不对

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FF15 船长4 刚公布实机演示的时候也是这么说的,最后不是照样缩了 ,这玩家就跟股市里的韭菜,记忆只有几秒! 被虐了几百次了,最后还挺享受。。。

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分章制作对于玩家跟厂家来说有好处,玩家可以尽早玩上游戏,厂商可以减低风险提高收益
像FF15从12年底开始开发PS4版,到现在已经三年多了还没发售,制作成本高不说,发售后
能不能取得成功也是未知之数。FF7RE真要一作完结,制作周期估计不会比FF15短,说不准
PS5出来了,FF7RE还出不来。分章制作的话,SE可以尽早发售,如果市场反响不佳,或者达
不到预期目标的话,后面的章节能会缩减内容降低成本风险。

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posted by wap, platform: 华为 荣耀3X 畅玩版
参考一下启示录2分章的结果是最后一章的一半是爬爬爬和跑酷

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分章就分章吧,魔石系统一定要保留啊,我已经准备对着克劳德女装撸一管了

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