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[新闻] 2014 E3神海4预告片究竟是预渲染还是实时的,多方评论告诉你实情

来源1gamingbolt
They (Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette) confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.

顽皮狗的人确认演示是某关卡的场景,而且是实时运行在ps4上

来源2B3D某业内和UBI蒙特利尔的开发人员
No, it is definitely real-time, (as my post yesterday might hint) I had one of their devs explicitly confirm to me yesterday that it is running in real time, on a single PS4 and not pre-recorded.
Beginning with Uncharted 4, all Naughty Dog games will feature completely in engine, real time, 3D cutscenes (if they even stay cutscenes anymore), a huge performance departure from what they used to ship.

B3D某业内说顽皮狗的开发人员明确的告诉他这个是单台PS4实时渲染的,并且从神海4开始,顽皮狗所有的过场都不会再用预渲染的过场了,改用实时渲染过场。


ubi蒙特利尔的开发人员支持B3D业内的说法,说他在顽皮狗的朋友告诉他是实时的,说他们有黑科技渲染管道

来源3DF的分析
We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue.

DF分析一堆,然后认为应该是实时的

来源4:顽皮狗女华裔程序员,前Halo4程序员




In engine,In game,给ps4编码是种享受









牛逼了 我还是不信

转GAF

[ 本帖最后由 madrista7 于 2014-6-12 09:54 编辑 ]


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posted by wap, platform: Nokia (Lumia 920)

Finish  the fight.



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posted by wap, platform: iPhone

实时秒杀所有pc了。


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WOW

Such real time

very 炸裂

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炸裂了。

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顽皮狗官网的视频是1080p60帧,前几作都是30,为什么突然变60了呢?

仔细一想——————上60是因为这游戏绝壁要对应那个索尼的墨菲斯体感头盔,立体显示时,降帧为30

[ 本帖最后由 泡泡嘴 于 2014-6-12 09:44 编辑 ]

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  • wpang 激骚 +1 最骚 Rated by wap 2014-6-12 17:21

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突然想把船长换成古惑狼,在这个景色里就协调了,而且一定比船长好玩。

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做成3代那样 画面再炸裂也呵呵

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居然是实时的!!!

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本来场景就小,质量高也没啥吧。。。再说船长的过场也一直比游戏实际好,何况60帧下,实时以这代机的性能也只能呵呵。

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引用:
原帖由 kailuhage 于 2014-6-12 09:47 发表
做成3代那样 画面再炸裂也呵呵
前段时间3代的主要开发头头都“被离职”了,呵呵

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posted by wap, platform: Chrome

如果是真的,那就炸裂了
但我还是无法相信

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引用:
原帖由 泡泡嘴 于 2014-6-12 09:43 发表
顽皮狗官网的视频是1080p60帧,前几作都是30,为什么突然变60了呢?

仔细一想——————上60是因为这游戏绝壁要对应那个索尼的墨菲斯体感头盔,立体显示时,降帧为30
两码事,这个头盔的原理是一整块1080p的屏幕中间分两半,单眼分辨率只有960*1080,也就是说显示的时候是960*1080*2*帧数
和普通3D技术全分辨率分成左右眼不同

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说真,还是不信,主要是索尼pr太强大,可以把黑的说成白的

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