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[新闻] 关于tomb raider销量的se的观点,刚刚才看到

http://www.eurogamer.net/article ... n-first-month-sales


Square Enix thought Tomb Raider could sell nearly double its 3.4 million first month sales

Find out by how much Hitman Absolution and Sleeping Dogs failed to hit targets, too.

By Tom Phillips Published Tuesday, 9 April 2013

Tomb Raider publisher Square Enix has revealed that its internal sales expectations for the game's first month were nearly double its eventual 3.4 million haul.

The company thought its Lara Croft reboot could sell at least 5-6 million units in four weeks - a huge figure, but a total still designed to be conservative, just "80-90 per cent" of what Square Enix thought was the game's real sales potential.

It's clear that Tomb Raider fell short vastly of what Square Enix wanted, even without that extra 10-20 per cent.

Sales expectations for other Square Enix releases Sleeping Dogs and Hitman Absolution were similarly higher than their final totals.


3.4 million copies in 28 days means 5059 copies were sold an hour.
Sleeping Dogs has sold 1.75 million copies to date. Square Enix had aimed for 2-2.5 million.

Hitman Absolution has sold 3.6 million to date. Square Enix wanted 4.5-5 million.



"We put a considerable amount of effort in polishing and perfecting the game content for these titles, receiving extremely high Metacritic scores," Square Enix said in a new financial statement.

"However, we were very disappointed to see that the high scores did not translate to actual sales performance, which is where we see the substantial variance in operation profit/loss against the forecast."

Square Enix announced last month that it was bracing itself for an "extraordinary loss" at the end of the just-finished financial year. It will now conduct an expensive "fundamental review" of the company. Long-term president Yoichi Wada has also been shown the door.

se保守的预期,tr 5-6m,sleeping dog 2-2.5m,hitman 4.5-5m,另注这仅仅是se保守估计80-90%,se估计得数字还要更高,just "80-90 per cent" of what Square Enix thought,再注,这个期望值仅仅是首月销量

亏损是这样来的lmao

[ 本帖最后由 chovosky 于 2013-5-3 04:53 编辑 ]


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神了,究竟SE是怎么想到大奶历险记能和COD和FIFA一个销量的



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posted by wap, platform: Nokia (E72)

以这次古墓而言,游戏表现不逊于神海任何一作


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传统游戏不孚众望,手机游戏超出预期.是不是这个道理?

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只能说SE比较倒霉

碰上了传统渠道商纷纷萎缩砍店的阶段

顶楼的数字都是shipment而不是终端销售数字

而SE和欧美的渠道商的关系一直比较一般

选择的发售时机也不是传统旺季

作为对比可以看看比塞达的辐射和老滚,一次出货500多万以上,实际上要卖2年都不知道是否卖得完

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张嘴就来?

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不管怎么说游戏还是很好玩的
期待下一作

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日厂就喜欢假装无辜,古墓9如果不是搞海飞丝(NVIDIA平台歧视),口碑和销量会比现在好很多。

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这只是SE自己的计划,实际上看看NPD公布的数据就知道
NPD的数据低于第一位的生化奇兵,也就是说TR9是70~80万
根据SE的说法,美国只卖到欧洲的2/3,也就是说欧洲大概是120万,实际上只有200万
340万的数据本身也是不包含数字版的零售出货计划,而不是实际值,此前的预期是500万~600万

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posted by wap, platform: Chrome

这种一遍过的游戏销量受二手冲击比较大。
另外睡狗你他妹的敢出个年度版吗?目前DLC数量已经可以竞争吉尼斯最多DLC游戏世界纪录了吧

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se你这不是狮子开大口么??

不过睡狗古墓可以说是我两大挚爱!!
这是本世代为数不多可以让偶一次过玩下去的。。

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玩一遍就行的游戏还指望多高。。

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posted by wap, platform: HTC

古墓可以玩第二遍,如果网络好还可以联机。联机的东西是单机没有的。

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新古墓噱头足,变味了,不喜欢

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Steam上正在50% off,折合人民币150都不到了

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