魔头
Extremely hierarchical. Decisions are made in Japan and NOA employees are expected to execute. Initiative is not encouraged.
Cons – Parent headquarters micro-manages most marketing tactics. Spend most of your time explaining and justifying actions, instead of being innovative and agressive [sic] in the competitive video game industry. No work/life balance. Headquarters want to be cooperative but has difficulty trusting and allowing US subsidiary to be proactive. Advice to Senior Management – Let the US subsidiary do their work and market in the style appropriate to our consumers. Move beyond finger pointing and finding scapegoats to making the best video games possible.
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小黑屋
天外飞仙
东方红魔乡
魔王撒旦
任青
原帖由 md2 于 2012-9-7 00:31 发表 老冰不是说了么 日本人花了50年也没有解决海外公司本土化的问题 其实日本人潜意识认为自己永远正确,才不要本土化 我觉得老任比较接近苹果,全球统一指挥比较好,各行其是没优势的
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混世魔头
原帖由 hugang 于 2012-9-7 00:28 发表 任天堂的管理模式确实有些死板了,不利于发展,相比而言索尼各个分部的自主权就比较大。
魔神至尊
只有PSP的索饭!!!
Wicked Witch
银河飞将