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We have limitations based on Nintendo’s progress, but, you know, that really has, the only problem that’s been for us is, you know, not having an actual release date. But once we know when the Wii U has, when Nintendo has commited to a firm date, you know, we will be able to commit to a date for Darksiders II, but we’re planning on it being a launch title, and so far everything’s been smooth sailing. We got the game running on their hardware pretty quickly, and the controller’s been great to work with, now it’s just down to deciding what we really want to do to make it a unique experience on the Wii U. You know, taking advantage of you know the extra screen and the touch capability and all that. So, you know, so we’ll have a few new feature for sure, but I think visually, for the most part, it’ll be pretty much the same. You know, so far the hardware’s been on par with what we have with the current generation’s. Based on what I understand, the, you know, the resolution and textures and polycounts and all that stuff, we’re not going to being doing anything to uprez the game, but we’ll take advantage of the controller for sure. - Darksiders 2 game director, Marvin Donald
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原帖由 @马甲雷 于 2012-3-25 08:40 发表 现在这时候要订购这类显卡,成本反而会高居不下吧? 对于一直鼓吹N会采购“最便宜”的配件的人们而言,这个消息应该是最不切实的吧?
原帖由 爱喝香水的仓鼠 于 2012-3-25 08:45 AM 发表 posted by wap, platform: UC 错了,360的显卡是48SP,PS3是32S,只要买目前市面上倒数第二低端的独立显卡就行了~
原帖由 马甲雷 于 2012-3-25 08:54 发表 这个跟第几低端是没什么太大关系的,过时显卡反昂的主要原因在于制造的环节,对于显卡这类电子产品而言,最便宜的既不是低端货,也不是高档货,而是在那一时期量产最多的货。低端货一旦退出量产行列,价格反而会 ...