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[新闻] EPIC老总Mike Capps:《战争机器》三部曲的PS3版?我很想做

转:http://bbs.a9vg.com/thread-1769398-1-1.html

【A9VG】

来源:1UP

地址:http://www.1up.com/news/gears-of-war-ps3-epic-love

回帖前请认真读新闻的翻译,谢谢



自从它的诞生以来,《战争机器》就像《光环》一样,成为了X360平台呼风唤雨的独占作品。不过相比于《光环》,其实《战争机器》的版权并不在微软手里,而是被EPIC自己所拥有。在谈到是否可能为PS3推出《战争机器》系列时,EPIC老总Mike Capps说他很想这么做。

“假如能让《杀戮地带》和《抵抗》的拥护者在提到《战争机器》时说出:'那是个很NB的游戏',我会觉得能在PS3上推出《战争机器》三部曲也是个不错的主意。我们是为所有玩家做游戏的公司。”

不过这番话并不意味着EPIC十分迫切想取消《战争机器》在X360上的独占,因为他们觉得X360已经让《战争机器》发扬光大,所以没什么可后悔的。

“多次的合作中,我们可以感受到微软给我们提供的最大支持以及帮助,和他们合作真的很愉快。”

在谈到是否是因为微软塞钱,EPIC才决定《战争机器》X360独占时,Capps解释到并不是这样:“不仅是由于市场原因,微软的技术团队的工作很出色,他们可以及时向我们反馈游戏的优点和缺点,这样也会让我们的《战争机器》系列的品质越来越高,所以每次我们想要做一款新的作品时,我们都觉得和微软合作真的是个不错的主意,而且微软的宣传也让我们省了不少钱。”

《质量效应》系列也曾经被看作是X360独占大作之一,不过《质量效应2》确实实在在的推出了PS3版,一切的原因是EA收购了BIOWARE。EPIC和EA其实没什么区别,他们是自由的游戏开发商,《虚幻竞技场3》和《子弹风暴》就是EPIC同样为PS3推出的游戏作品。

原文


Since its inception, Gears of War, much like Halo, has been associated with Microsoft and the Xbox brand. But unlike Halo, the Gears IP isn't owned by Microsoft, it's owned by Epic Games. Speaking about the possibility of ever doing a Gears game for the PlayStation 3, Epic president Mike Capps explained it's something he'd "love" to do.

"Do we wish we could take all those Killzone [players] and Re**tance fans on PS3, and get them to say 'Gears is awesome'? Yeah, sure I'd love to ship the Gears trilogy on PlayStation. That would be fun. I want to be there; I want to be everywhere," he told IndustryGamers.
That doesn't mean Epic is eager to abandon the exclusivity it's granted to Microsoft with past Gears titles. Capps said he doesn't "regret what we're doing" with them, noting that the platform holder has made it "worthwhile."

"Time and time again, when it came down to figure out what we do next with Gears, we sat down with Microsoft and they've given us really good, compelling reasons to work with them again," he continued.

Many will jump to the conclusion that Microsoft is simply paying Epic a lot of money, but Capps explained that it's not all about getting a big check: "They don't just market it; they do amazing work and they have a user testing team that makes our games better, and so each time we've come to the point of 'what do we do next?' we've been happy to work with them. They help us make a better product and do some really cool marketing on the platform, so we save some money there."

Mass Effect seemed like a series that would remain a 360-exclusive, yet ME2 came out for PS3 earlier this year following Electronic Arts' acquisition of BioWare. Epic is in the same position as EA to release games on any platform it wishes. Unreal Tournament 3 and Bulletstorm (co-developed with People Can Fly) were both PS3 titles, so it's not as if Epic has completely ignored the system in the past.


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过来肯定要支持的
双打通关很不错



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塞了钱当然愉快了。。


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UE3引擎对SPU的利用太差了。
本帖最近评分记录
  • 放PSONY 激骚 -7 离250还差很远啊 2011-3-4 09:56

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有人稀罕这物吗?

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引用:
原帖由 zhangjingy 于 2011-3-4 08:45 发表
UE3引擎对SPU的利用太差了。
在天师看来,spu就是神了。。没spu的主机就要被开除地球球籍,下放三流星球给单细胞生物玩。。

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引用:
原帖由 江户川柯南 于 2011-3-4 08:53 发表


在天师看来,spu就是神了。。没spu的主机就要被开除地球球籍,下放三流星球给单细胞生物玩。。
又疯了一个,SF没吹SPU是神,可怜群体倒吹上了。

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引用:
原帖由 zhangjingy 于 2011-3-4 08:55 发表


又疯了一个,SF没吹SPU是神,可怜群体倒吹上了。
是啊,你说没有就没有了。。不知道谁整天把spu spu挂在嘴边。。

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就一不值几个钱的硬件值得你这么去捧么?如此高尚的觉悟我真是只能远远地抬头仰望

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引用:
原帖由 江户川柯南 于 2011-3-4 08:57 发表


是啊,你说没有就没有了。。不知道谁整天把spu spu挂在嘴边。。
阐述事实的时候连带说下碍着你什么事了?还怕人说?哈哈哈。

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哪里看出我捧了?照你这逻辑,是不是DICE在GDC上专门有个演讲是说寒霜2引擎中用SPU实现Tile-based deferred shading acceleration就是大肆吹捧了?

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算求了,不要移植了,对spu利用率极低,效果差,怕丢了PS3的脸,砸了sony的招牌,epic自取其辱啊,epic还是老老实实为贫民xo开发吧,为ps3做,你不配啊

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已经帮EPIC为劣化找好借口了啊—_—

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假若移植差明显是EPIC丢脸啊,毕竟PS3上有同类型的海域系列呢。

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说这话的时候 想想当初拿着战争机器1找索尼的时候 人家是怎样把你给拒之门外的

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